Twillio in Unity3D
What's the best way to implement Twillio in a cross-platform Unity3D app?
I'm looking to use the peer-to-peer rooms feature (but using only audio).
The targets are Windows PC and iOS at the moment, but later could be Android and Mac OS as well.
Best Answer
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Unfortunately there is not a good way to do this at this time. The only Twilio Video SDKs that could be used with Unity3D are the iOS and Android SDKs. There isn't a build of the Twilio Video SDK for Windows.
Answers
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Thanks for letting me know. This is a bit surprising since Unity is a hugely popular engine for developing multiplayer/multiuser apps and games.
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Nice post, thanks for your information.
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Unity does support raw WebRTC communication https://docs.unity3d.com/Packages/[email protected]/manual/index.html.
@dtoomey Is it possible to integrate with Twilio without the SDKs?
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Unfortunately not @cprime. We would still need the signaling and media management layer in our client SDKs to be ported to C# so that it can communicate with our backend servers. The next step after that would be to sort out the rendering part so that the decoded video gets rendered on a Unity texture.
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